MY FIRST VIRTUAL REALITY EXPERIENCE, CRITICISMS ABOUT THE FILM "RAY"
A few weeks ago, I attended my first film festival and this happened to be Vancouver's second film festival.
The event was very well organized, it started and ended in a timely manner, staff were very helpful in assisting with the use of devices, constantly checking if I needed help.
The organizers were in constant communication with the attendees as they wanted feedback which I felt was very impressive.
Virtual reality has been perceived to be the ultimate empathy machine. Based on my experience at the film festival, I would say it isn't. I was able to relate to the characters but there was no deep emotional connection.
I would be writing about the film called Ray from Spain. It is a fairy tale about a young girl with thunderous and vigorous dreams. In the middle of the night, a group of light rays come to play with her and wakes her up. At first, she is startled, as time goes by she gets more comfortable with the beam of light and establishes a great sense of trust between herself and ray. She captures ray and is faced with the difficult decision of keeping ray forever or letting ray go.
I was able to view three-dimensional images. These Images appeared life-sized. As I moved around the environment the Images changed which corresponded with the change in the field of vision. If I moved forward, backward or to the side the images and environment changed in my direction which made it easier to feel as though I was in the room. A change in perception made the virtual environment more realistic and enjoyable.
I was immersed in the film due to a couple of reasons which includes systems such as headsets and pads. My physiology was taking into account when these systems were being produced.
Take for example, the human field of vision has 180 degrees of vision, when there is an imbalance in your eyes and vestibular system in your inner ears, it becomes difficult to achieve a state of balance which causes motion sickness. In this experience, I noticed I did spin a lot and I didn’t feel dizzy or get motion sick which I believe was due to the right combination of hardware, software and sensory synchrony which enabled me feel present in the film.
A virtual environment was created which invoked appropriate responses from me. There was no delay between Lucy’s (the character) actions and system response. Had there been a delay, it definitely would have disrupted the experience, which would have made me aware of an artificial environment, thus leading me to adjust my behavior resulting in a constrained mechanical form of interaction, thus making the experience less enjoyable.
Great project produced but here are a few criticisms.
The film ended abruptly.
Lucy was faced with the challenge of keeping the beam of light rays or letting it go after they had established a great sense of trust. I was left wondering if she did keep the light beam or let It ended with the scene of Lucy standing in an open space.
The story line should have been more defined
It would have been a better project if the story line was more defined. In my opinion, there multiple scenes happening all at the same time, which made it difficult to focus on the character, thus making it difficult to understand the storyline, I had to watch it several times before getting a grasp of it.
The background was filled with colours that contrasted.
The colour contrasts made it very distracting. There were a bunch of colours such as red, blue, green in the background. This made it difficult to concentrate on the main character thus making the experience less enjoyable
WOULD I ATTEND ANOTHER VR FILM FESTIVAL?
Certainly I would, and I would also encourage others to.